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THE MOST INTENSE GAME

YOU'VE EVER PLAYED

AS EXPERIENCED ON

AS EXPERIENCED ON

Clockwork Briefcase

AWARD-WINNING
ELECTRONIC BOARD GAME

the MIND BENDING electronic game

It is a cooperative multiplayer game that requires good nerves and strong communication skills. But don’t be fooled that it will be easy!

ABOUT THE GAME

The game consists of 9 modules. 

Each module is completely different game. In order to beet the game players need to solve all activated modules. When the last module is deactivated the game is won.

Some modules contain more than one puzzle which is randomly chosen at the start of the game. New modules can be easily added and removed, so it is possible to exchange modules among users and install them in custom cases. We also plan to release additional modules with new puzzles in the future.

MODULES

9

DIFFICULTY LEVELS

3

TIME SETTINGS

6

SCENARIOS

FUN

At the beginning players choose the difficulty level, the time in which they’ll have to solve the game, the number of modules to solve and the number of allowed mistakes

Then one player starts the game, while the other one is using the instructions to help them to deactivate it. The key thing is that one player is not allowed to see the instructions, and the other must not be able see the game. Ideally, they should not be even in the same room – they can be even on a different continent.

From that point on it’s only their voice that can be used to beat the game.

The game is won when the last puzzle is solved, i.e. last module deactivated. 

Then, the timer stops and the game is won. It is possible to allow up to two mistakes during deactivation, but they will be penalized by speeding up the timer, leaving even less time for deactivation to players. 

One mistake too much and the game is over!

CRAFTING THE PERFECT GAME

We were inspired by the video game Keep Talking and Nobody Explodes. 

We loved it, but we thought that it would be a much better experience to have a real physical device in front of you, with many LEDs, colorful displays, an annoying beeper,s and suspense music. We got rid of the “V” from “VR” and developed the real device.

We spent hundreds of hours to create games and polish them to ensure many hours of fun. Three distinct difficulty levels will enable novices to get acquainted with the rules, but also to properly sweat even the most experienced players.

TIME-INDEPENDENT

DON’T HAVE ALL NIGHT FOR JUST A SINGLE GAME?

No problem, since you can choose how long the game will be – just a few minutes if you like. Of course, you can have fun for much, much longer.

MODERN

BORED OF PLAIN CARDBOARD & PLASTIC BOARD GAMES?

Bring awesomeness to a whole new level. No need to imagine people, events or monsters, since the device is real under your fingers and it’s ticking!

EASY TO FOLLOW

HORRIFIED OF READING ANOTHER BORING RULEBOOK?

The general rules for playing are pretty simple. Game is easy to learn, but difficult to master, which is a feature of all great games.

STRAIGHTFORWARD

BOARD GAMES ARE TOO COMPLICATED FOR YOU?

Although Clockwork Briefcase looks like you need to have a Ph.D. degree in electronics, actually even kids can play it. Then only skill you’ll need is communication.

FLEXIBILE

NEVER HAVE THE RIGHT NUMBER OF PLAYERS?

This game requires just two players. What’s even better – they do not have to be in the same room, not even on the same continent!

CLUNKER-PROOF

HATE TO LOSE?

Clockwork Briefcase is a cooperative game, meaning that both players are trying to beat the game. We cannot guarantee that there won’t be any arguing, though.

What others say about Clockwork Briefcase...

FAQ

This game can be played by virtually anyone. The only requirement is good communication, so even 9‑year‑old kids can play it. It’s also great for parties, team buildings, escape rooms…

We put a lot of effort into making sure the game never gets boring. We spend a lot of time to design puzzles to be interesting even after many replays. All puzzles are procedurally generated, meaning there will never be the same problem again. Also, all puzzles require constant dialog between players, and you never know what will happen until the end of game. Additionally, we spend a lot of time to ensure that both beginners and experienced players will find it equally interesting and challenging. Therefore, during designing of the puzzles we paid a lot of attention to clearly separate the difficulty levels: easy level is great to learn the rules, after that normal level will give you hours of fun, and finally the hard level will be challenging even for the experienced players.

The „path“ to perfecting the game is as with many other games – play&repeat. Although the game looks frighteningly complicated, it’s actually not, at least at the easy level. It’s easy to learn, but difficult to master.

We were inspired by the video game Keep Talking and Nobody Explodes. 

We loved it, but we thought that it would be a much better experience to have a real physical device in front of you, with many LEDs, colorful displays, an annoying beeper,s and suspense music. We got rid of the “V” from “VR” and developed the real device.

We spent hundreds of hours to create games and polish them to ensure many hours of fun. Three distinct difficulty levels will enable novices to get acquainted with the rules, but also to properly sweat even the most experienced players.

We participated in 7 competitions so far. Out of those 7, we won two times (Idea Knockout 2020 and Belgrade Venture Forum 2016) and two times we were second (Idea Knockout 2016 and PlayCon 2020). These amazing results are telling us that not only players like it, but also business people think that there is a big financial potential.

Since the first prototype we went to many different events, from startup competitions to fairs. So far we travelled over 15 000 km by car and visited 12 cities in 6 countries: Montenegro, Croatia, Italy, Romania, Serbia and Bosnia and Herzegovina, where over 2 000 people had chance to played it. Their feedback was invaluable for us to polish and improve already exciting gameplay.

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MODULE 1

Module Name

COMPLEXITY

DIFFICULTY